Direction
Revision for “Direction” created on March 27, 2015 @ 23:12:58
Title | Direction |
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Content | The perception of sound as coming from left/right, above/below, and front/back.
<strong>Examples:</strong>
<ul>
<li>When our phone rings while we're in the next room, we are able to locate it by being able to perceive the direction of the sound.</li>
<li>In the <a href="http://news.microsoft.com/stories/independence-day/" target="_blank">Microsoft Independence Day Project</a> (a system for vision-impaired users to navigate using a 3D-soundscape), while it's navigating you around the city, relevant information will sound like it's coming from a specific direction. For example, information about a store on your left will sound like it's coming from you left side.</li>
</ul>
<strong>Orientational:</strong>
Direction cues obvious have orientational implications. It's commonly used today to create immersive experiences through things like surround sound or by having certain elements play on certain side of left/right speakers.
Direction is often related to <a href="../../84/distance/" target="_blank">distance</a>.
<strong>Metaphorical:</strong>
Directional sound creates the illusion of space that might not necessarily be there. It has the potential to create an environment when there is none.
<strong>Performative:</strong>
The direction of sound might influence us to literally act in a different direction (turn to look or walk towards).
Doppler effect caused by direction & distance
<iframe src="//www.youtube.com/embed/h4OnBYrbCjY" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe> |
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